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Kerbal space program controls3/10/2024 ![]() Once you grasp the basics, you can start experimenting with weird designs (which is what we all here do).Īlso, remember to keep your CL very close, just behind the CM. You might not like the result but it will be functional and you can learn from it. Put a tail and restrict the movement of your surfaces (right click on them in the editor) to closely resemble a traditional airplane and see what happens. However, they didn't imagine our awesome creativity. Maybe that's what the devs intended when they designed the surfaces to behave this way. Try rearranging as I mentioned before.Īn easy solution is placing a traditional airplane tail with the elevators in the back, near the engine. So, you are indeed using swept wings very close to the center of mass and the attaching point is in front but the surfaces in back. Join over two hundred thousand Kerbal Space Program members in the discussion of everything and anything related to Kerbal Space Program. New animated tutorials, improved UI, and fully revamped. Kerbal Space Program 2 will create a whole new generation of space flight experts who will find themselves accidentally learning rocket science. They mean Center of Mass, Center of Lift and Center of Thrust. Kerbal Space Program 2 is the sequel to the acclaimed space flight simulation game Kerbal Space Program from Star Theory and Private Division. When designing aircraft and spaceplanes, you will see in the forums all the time these terms: CM, CL, CT or, alternatively, CoM, CoL and CoT. Originally posted by cmrs345:my wings are behind the command module 100%ĬM means here "Center of Mass" not Command Module.
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